I was the primary artist for the Black garden natural palette, developing textures, shaders and modeling the breadth of the organic assets for the destination's library. I worked alongside our other world artists Ray Broscovak and Aaron Canaday. The materials were created using a combination of Zbrush, Photoshop, Substance Designer and scanned data.
Other artists I worked with on the Raid:
Skies: Eric Cassels
World Artists: Ray Broscovak, Aaron Canaday, Andrew Hopps
Lighting: Thad Steffen