Destiny 2: Beyond Light Europa Palette + Sculpts

I worked alongside our palette lead Ethan Scheu on the Europa Natural palette. Creating textures shaders and models to realize the look of the icy, frozen wastes. Ethan Scheu contributed by forming the master Ice network and templates across the destination, that we then used to branch off and create the subsequent frosty materials. The models were sculpted in Zbrush and the materials were made with a combination of Substance, Zbrush and scan data. Our leads Ed Brennan and Ethan Scheu helped develop the look-dev/ art direction of the destination.
Palette: Myself, Ethan Scheu
World Art: Myself, Ed Brennan, Rusty Durbin
Lighting: Mike Poe

www.artstation.com/escheu
www.artstation.com/ebrennan
www.artstation.com/mjcr24
www.artstation.com/breakneck